Oct Update—Final edits ahead of print editions

Oct Update—Final edits ahead of print editions

The red markers are uncapped this month as we lock our final edit passes, gameplay tweaks, and last coat of polish on our first three modules: Light Below Blufftop, Tomb of Arathenkor, and Isle of Redsky. As much as we would love noodling on these forever, we are stoked to gear up for release.

It's been a blast iterating through all of this content over the last year. We are super grateful for all of the incredible players, GMs, and everyone else who participated in shaping these adventures into what they are now. It's been especially fun seeing how differently each group has approached each challenge and narrative moment. We are sublimely happy with how everything plays, and couldn't have done it without our little community. Thank you!

The next step is to send out for our first print proofs before stocking up on a limited print run. We want to make these really special for our early adopters, so this first run will likely be serialized and include some fun little extras.

We will also be releasing the 1.0 digital 5E-compatible versions shortly, with some digital-specific color spaces and layouts. If you've already ordered a digital copy, look out for an email with a download to the latest version in the next few days. The Daggerheart versions are still planned, but might take a little longer to update with all the latest changes.

Our early access sale will continue through the rest of the year, ahead of our official hard launch event happening in early 2026, which should include an in-person party, new products, new community activations, and yes... even some merch. Happy Halloween and merry adventuring!

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