Development Updates

Dec Update—Happy holi-daze and happy new year

Dec Update—Happy holi-daze and happy new year

Happy holidays from Vestibule Press! This month, we hosted our final sessions of 2025 with both our in-person and virtual playtest groups — both of which are now exploring the...

Dec Update—Happy holi-daze and happy new year

Happy holidays from Vestibule Press! This month, we hosted our final sessions of 2025 with both our in-person and virtual playtest groups — both of which are now exploring the...

Nov Update—All work, all play

Nov Update—All work, all play

Happy fall! A lot of the Vestibule Press team is traveling this month, we’re actually writing this from the FUTURE on December 1st, Japan time zone… so still technically beating...

Nov Update—All work, all play

Happy fall! A lot of the Vestibule Press team is traveling this month, we’re actually writing this from the FUTURE on December 1st, Japan time zone… so still technically beating...

Oct Update—Final edits ahead of print editions

Oct Update—Final edits ahead of print editions

The red markers are uncapped this month as we lock our final edit passes, gameplay tweaks, and last coat of polish on our first three modules: Light Below Blufftop, Tomb...

Oct Update—Final edits ahead of print editions

The red markers are uncapped this month as we lock our final edit passes, gameplay tweaks, and last coat of polish on our first three modules: Light Below Blufftop, Tomb...

Sept Update—Isle of Redsky Redux

Sept Update—Isle of Redsky Redux

The Isle of Redsky is certainly special to us here at Vestibule Press... it was the first adventure we lead with for our early access releases. Which is why it's...

Sept Update—Isle of Redsky Redux

The Isle of Redsky is certainly special to us here at Vestibule Press... it was the first adventure we lead with for our early access releases. Which is why it's...

August Update—Daggerheart! Plus, iterative improvements

August Update—Daggerheart! Plus, iterative impr...

Greetings vesties, this month we've been in the TTRPG test kitchen brewing up some experiments. First and foremost, we're piloting a new version of Light Below Blufftop that uses the...

August Update—Daggerheart! Plus, iterative impr...

Greetings vesties, this month we've been in the TTRPG test kitchen brewing up some experiments. First and foremost, we're piloting a new version of Light Below Blufftop that uses the...

July Update—Ships, Towers, and Mischief in the Port of Eole

July Update—Ships, Towers, and Mischief in the ...

Hark, adventurers! It’s been another month of dice, ink, and ale here at Vestibule Press as we keep building out our three-act Eolay campaign beyond the initial launch trilogy—The Light...

July Update—Ships, Towers, and Mischief in the ...

Hark, adventurers! It’s been another month of dice, ink, and ale here at Vestibule Press as we keep building out our three-act Eolay campaign beyond the initial launch trilogy—The Light...