A Tabletop Event Series By Vestibule Press
Hark, adventurers! Quest Club is a tabletop event series devoted to one-shots, roleplaying games, and evenings of collaborative storytelling for the fantasy inclined.
After a successful test-run of virtual sessions this summer, Vestibule Press is expanding our event series for fall 2026, with five new adventures on the books happening both virtually and IRL.
As before, most sessions will be played using the D&D 5.5e ruleset, though some will wander across into other game systems and genres.
Once again, selections will span from D&D classics, original content, to indie TTRPG favorites ft. Vestibule Press co-founders Casey Halter and Evander Batson—as well as a few special guest GMs from our roster.
To Join Us:
1. Consult the Quest Club Calendar
Take a look at the calendar below for more information about our upcoming play sessions, which will all take place from 7-10pm local time on their designated dates, unless otherwise noted.

2. Sign Up For Sessions
Use the official Quest Club sign-up form to reserve a place at one of our upcoming sessions, and stay informed about upcoming club exclusives.
Feel free to sign up for as many sessions as you are available. You can also come back to the form anytime to sign up for a new adventure.
3. Get Confirmation
A week or so before we gather, the Vestibule Press team will email everyone who signed up with:
• Attendance confirmation
• Session details
• Character parameters
• Instructions for joining the table
If you can no longer make an event you signed up for, please let us know ASAP after receiving this email. Feel free to also respond with any ideas, questions or concerns before heading to the table.
4. Prepare to Play
To participate in our upcoming virtual sessions, players should have access to a Discord account, a camera/microphone, and a stable internet collection.
To participate in an IRL adventure, simply show up with your character, any drinks/refreshments you might need during playtime, and something to take notes with.
For every session, we also ask all participants to bring:
• Respect for fellow players
• Good sportsmanship
• A collaborative spirit
• Reasonable punctuality
• A yearning to quest
All Quest Club events this fall will run approximately 3–4 hours (depending on playstyle and parameters). Please note: digital sessions may be recorded for streaming, play testing, archival, and/or promotional purposes.
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Interested in GMing, sponsoring, or hosting a Quest Club session IRL? Please reach out to us at staff@vestibulepress.com.